Construction of a Serious Game as Support for the Learning of Kinematics

Authors

  • Carlos Fernando Aguilar Institución Universitaria Colegio Mayor del Cauca
  • Andrés Felipe Ojeda Institución Universitaria Colegio Mayor del Cauca
  • Carol Julieth Aguilar Paz Institución Universitaria Colegio Mayor del Cauca
  • Maria Isabel Vidal Caicedo Institución Universitaria Colegio Mayor del Cauca
  • Marta Cecilia Camacho Ojeda Institución Universitaria Colegio Mayor del Cauca
  • Gabriel Elías Chanchí Universidad de Cartagena

DOI:

https://doi.org/10.22395/rium.v19n37a8

Keywords:

Kinematics, middle education, learning methodology, serious games

Abstract

The experience obtained in the construction of a serious game prototype is presented in this paper, aimed at supporting the development of physics courses in secondary education, and including game-oriented processes in the learning process. Similarly, the proposed serious game is intended to serve as a reference for the construction of serious games in different application contexts. This development is mainly driven by the difficulties evidenced in high school students regarding appropriation of knowledge of kinematics. The proposed serious game was built based on a model in which pedagogical and playful aspects of this type of interactive tools are considered, among which the definition of learning objectives, the design of the playful component of the game, and interface design are taken into account. A usability inspection was carried out for evaluation purposes, based on the ten Nielsen heuristic principles of usability, which yielded various recommendations: it would be necessary to improve a future version of the game in some aspects related to the principles of consistency and standards, help and documentation, and visibility of the system.

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Author Biographies

Carlos Fernando Aguilar, Institución Universitaria Colegio Mayor del Cauca

Ingeniero Informático, Institución Universitaria Colegio Mayor del Cauca.

Andrés Felipe Ojeda, Institución Universitaria Colegio Mayor del Cauca

Ingeniero Informático, Institución Universitaria Colegio Mayor del Cauca

Carol Julieth Aguilar Paz, Institución Universitaria Colegio Mayor del Cauca

Magister en Ingeniería Física. Grupo de Investigación I+D en Informática, Facultad de Ingeniería, Institución
Universitaria Colegio Mayor del Cauca.

Maria Isabel Vidal Caicedo, Institución Universitaria Colegio Mayor del Cauca

Magister en Ingeniería. Grupo de Investigación I+D en Informática, Facultad de Ingeniería, Institución
Universitaria Colegio Mayor del Cauca, Popayán, Colombia.

Marta Cecilia Camacho Ojeda, Institución Universitaria Colegio Mayor del Cauca

Ph. D. en ciencias de la electrónica. Miembro del Grupo de Investigación I+D en Informática, Facultad de
Ingeniería, Institución Universitaria Colegio Mayor del Cauca

Gabriel Elías Chanchí, Universidad de Cartagena

Ph. D. en Ingeniería Telemática. Facultad de Ingeniería, Universidad de Cartagena

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Published

2019-11-26

How to Cite

Aguilar, C. F., Ojeda, A. F., Aguilar Paz, C. J., Vidal Caicedo, M. I., Camacho Ojeda, M. C., & Chanchí, G. E. (2019). Construction of a Serious Game as Support for the Learning of Kinematics. Revista Ingenierías Universidad De Medellín, 19(37), 159–177. https://doi.org/10.22395/rium.v19n37a8

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